
LEPETIT Adrien
I am a Junior Rigger with a strong foundation in the 3D production pipeline. While rigging is my main focus, I’ve had the opportunity to work across modeling, sculpting, texturing, and compositing, allowing me to better understand the needs of animation and pipeline workflows. I’m experienced with tools such as Maya, Blender, ZBrush, and Unreal Engine, and I enjoy creating rigs that are both technically reliable and artist-friendly.
I thrive on collaboration, having worked alongside students from engineering and management programs on multidisciplinary projects that challenged us to innovate and adapt. Rigging complex characters, problem-solving, and pushing creative boundaries under tight deadlines have been among my favorite challenges—and I’m always eager to learn more.
I’m currently open to new projects and collaborations, especially those that blend artistic vision with technical challenges. I’m eager to take part in creative teams, learn from others, and contribute through rigging, modeling, and workflow support.
Feel free to dive into my CV to learn more about my work and experiences. Thank you for stopping by!





